Ohto Oinaanpää
Greetings from the creator himself.
I am piously fond of creating 3D-related content. That particular trait has guided me through both my professional and personal life since the early 2010s.
My style relies on an abundance of information, floating geometry, odd occurrences and occasionally even on certain shamelessness. Having spent the vast majority of my career doing technical visualizations, I can also function well in highly specified or even clinical projects.
I am genuinely open to a vast variety of tasks related to my craft.
I consider myself rather skillful at bending vectors and polygons into a form, that is both creatively and technically satisfying. My mathematically precise operations suits well also in two dimensions, even though the most precious third one is usually on my mind.
My main tool is 3ds Max, but ZBrush and Adobe's software are also in constant use.
Mostly Finnish architect studios and constructors, but I’ve also become familiar with advertising agencies and the video game industry.
Sauron's Sanguine Saucepan / Personal project
This steamy bathtub scene celebrates the formidable fertility rates of Sauron’s minions.
Made with 3ds Max and ZBrush in 2025.
Sauron's Sanguine Saucepan / Personal project
Click to see more about the project.
Sauron's Sanguine Saucepan / Personal project
This steamy bathtub scene celebrates the formidable fertility rates of Sauron’s minions.
Made with 3ds Max and ZBrush in 2025.
Powered by Evil Intentions / Personal project
It was the evil twin of certain Nazarene preacher who once said: “Blasphemy can move mountains”. And if you ask me, that also stands for spacefaring vessels.
Made with 3ds Max and ZBrush in 2025.
Powered by Evil Intentions / Personal project
Click to see more about the project.
Powered by Evil Intentions / Personal project
It was the evil twin of certain Nazarene preacher who once said: “Blasphemy can move mountains”. And if you ask me, that also stands for spacefaring vessels.
Made with 3ds Max and ZBrush in 2025.
Thirty-one Hours Without a Bite / Personal project
According to the unwritten rules of post-apocalyptic fiction, the further away from humanity you evolve, the hungrier you get.
Made with 3ds Max and ZBrush in 2025.
Thirty-one Hours Without a Bite / Personal project
Click to see more about the project.
Thirty-one Hours Without a Bite / Personal project
According to the unwritten rules of post-apocalyptic fiction, the further away from humanity you evolve, the hungrier you get.
Made with 3ds Max and ZBrush in 2025.
Koirail / Personal project
Inspired by a recent personal purchase, this motorcycle concept binds itself around a seventeen-year-old H-D FXSTC.
The title “Koirail” plays around with corals and a Finnish word “koira” (a dog) ending up with a maritime theme. In the illustration, a female “seadog” (an antiquated term for a shark) kindly teaches a lesser male how to operate this venerable vehicle.
Made with 3ds Max and ZBrush in 2025.
Koirail / Personal project
Click to see more about the project.
Koirail / Personal project
Inspired by a recent personal purchase, this motorcycle concept binds itself around a seventeen-year-old H-D FXSTC.
The title “Koirail” plays around with corals and a Finnish word “koira” (a dog) ending up with a maritime theme. In the illustration, a female “seadog” (an antiquated term for a shark) kindly teaches a lesser male how to operate this venerable vehicle.
Made with 3ds Max and ZBrush in 2025.
Koirail / Personal project
Inspired by a recent personal purchase, this motorcycle concept binds itself around a seventeen-year-old H-D FXSTC.
The title “Koirail” plays around with corals and a Finnish word “koira” (a dog) ending up with a maritime theme. In the illustration, a female “seadog” (an antiquated term for a shark) kindly teaches a lesser male how to operate this venerable vehicle.
Made with 3ds Max and ZBrush in 2025.
Luther's Night Eating Syndrome / Personal project
This nightmarish vision captures the almost unbearable agony of Martin Luther, as he commits the sin of gluttony after the evening twilight. Apparently even the most spiritual chaps fall victims to these most unfortunate earthly urges.
Made with 3ds Max and ZBrush in 2025.
Luther's Night Eating Syndrome / Personal project
Click to see more about the project.
Luther's Night Eating Syndrome / Personal project
This nightmarish vision captures the almost unbearable agony of Martin Luther, as he commits the sin of gluttony after the evening twilight. Apparently even the most spiritual chaps fall victims to these most unfortunate earthly urges.
Made with 3ds Max and ZBrush in 2025.
When Judge Holden Defeated the Desert / Personal project
My tenderly marinated take on the most succulent novel “Blood Meridian or The Evening Redness in the West” by Cormac McCarthy.
Made with 3ds Max and ZBrush in 2025.
When Judge Holden Defeated the Desert / Personal project
Click to see more about the project.
When Judge Holden Defeated the Desert / Personal project
My tenderly marinated take on the most succulent novel “Blood Meridian or The Evening Redness in the West” by Cormac McCarthy.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
Click to see more about the project.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
The Three Cutout Curiosities / Personal project
This three-piece series starts with a foggy monday morning with Marilyn Monroe, following by playing with the most adorable puppies and eventually trying to wake up nationalistic sensations by the help of the humble beginnings of the mankind in Africa.
Made with 3ds Max and ZBrush in 2025.
Count's Bottomless Appetite / personal project
I designed this drive-thru fast-food restaurant for a mysterious Romanian ruler, who preferred to remain anonymous. Apparently the grand opening is just a few moments away, since the most eerie and otherworldly whispers have recently been encouraging me to steer my wagon towards Wallachia.
Made with 3ds Max and ZBrush in 2024.
Count's Bottomless Appetite / personal project
Click to see more about the project.
Count's Bottomless Appetite / personal project
I designed this drive-thru fast-food restaurant for a mysterious Romanian ruler, who preferred to remain anonymous. Apparently the grand opening is just a few moments away, since the most eerie and otherworldly whispers have recently been encouraging me to steer my wagon towards Wallachia.
Made with 3ds Max and ZBrush in 2024.
Her Windpipe Cancer Truly Resonates With Me
Never in the history of mankind has it been this easy to find yourself a new fetish or a few.
Made with 3ds Max and ZBrush in 2024.
Her Windpipe Cancer Truly Resonates With Me
Click to see more about the project.
Her Windpipe Cancer Truly Resonates With Me
Never in the history of mankind has it been this easy to find yourself a new fetish or a few.
Made with 3ds Max and ZBrush in 2024.
Her Windpipe Cancer Truly Resonates With Me
Never in the history of mankind has it been this easy to find yourself a new fetish or a few.
Made with 3ds Max and ZBrush in 2024.
It Knows What Tickles Your Fancy / Poster for Helsinki International Film festival
My AI-related poster illustration for the 36th Love & Anarchy Helsinki International Film Festival in 2023 wide-eyedly marvels the almost uncomprehensible possibilities of AI-generated cinema.
Made with 3ds Max and ZBrush in 2023
It Knows What Tickles Your Fancy / Poster for Helsinki International Film festival
Click to see more about the project.
It Knows What Tickles Your Fancy / Poster for Helsinki International Film festival
My AI-related poster illustration for the 36th Love & Anarchy Helsinki International Film Festival in 2023 wide-eyedly marvels the almost uncomprehensible possibilities of AI-generated cinema.
Made with 3ds Max and ZBrush in 2023
Your Human is so Talented! / Project financed by The Finnish Illustration Association
This poster of an imaginary self-help guide binds together my AI-related series, which can also be viewed in the additional images of this project.
My aim was to ponder the deteriorative effects of the over-usage of artificial intelligence.
This project was financed by The Finnish Illustration Association in 2023.
Your Human is so Talented! / Project financed by The Finnish Illustration Association
Click to see more about the project.
Your Human is so Talented! / Project financed by The Finnish Illustration Association
This poster of an imaginary self-help guide binds together my AI-related series, which can also be viewed in the additional images of this project.
My aim was to ponder the deteriorative effects of the over-usage of artificial intelligence.
This project was financed by The Finnish Illustration Association in 2023.
Your Human is so Talented! / Project financed by The Finnish Illustration Association
This poster of an imaginary self-help guide binds together my AI-related series, which can also be viewed in the additional images of this project.
My aim was to ponder the deteriorative effects of the over-usage of artificial intelligence.
This project was financed by The Finnish Illustration Association in 2023.
Your Human is so Talented! / Project financed by The Finnish Illustration Association
This poster of an imaginary self-help guide binds together my AI-related series, which can also be viewed in the additional images of this project.
My aim was to ponder the deteriorative effects of the over-usage of artificial intelligence.
This project was financed by The Finnish Illustration Association in 2023.
Sinuhe's Serpentine Steps / Project financed by The Finnish Illustration Association
A four-piece series of imaginary vehicles inspired by Mika Waltari’s novel The Egyptian.
This project was financed by The Finnish Illustration Association in 2021. Made with 3ds Max and ZBrush.
Sinuhe's Serpentine Steps / Project financed by The Finnish Illustration Association
Click to see more about the project.
Sinuhe's Serpentine Steps / Project financed by The Finnish Illustration Association
A four-piece series of imaginary vehicles inspired by Mika Waltari’s novel The Egyptian.
This project was financed by The Finnish Illustration Association in 2021. Made with 3ds Max and ZBrush.
Sinuhe's Serpentine Steps / Project financed by The Finnish Illustration Association
A four-piece series of imaginary vehicles inspired by Mika Waltari’s novel The Egyptian.
This project was financed by The Finnish Illustration Association in 2021. Made with 3ds Max and ZBrush.
Sinuhe's Serpentine Steps / Project financed by The Finnish Illustration Association
A four-piece series of imaginary vehicles inspired by Mika Waltari’s novel The Egyptian.
This project was financed by The Finnish Illustration Association in 2021. Made with 3ds Max and ZBrush.
Kharkivian Chornozem Chants / Personal project
This monastery complex was created within the early weeks of Ukrainian war with the inspiration gained from Kharkivian black metal.
Made with 3ds Max and ZBrush in 2022.
Kharkivian Chornozem Chants / Personal project
Click to see more about the project.
Kharkivian Chornozem Chants / Personal project
This monastery complex was created within the early weeks of Ukrainian war with the inspiration gained from Kharkivian black metal.
Made with 3ds Max and ZBrush in 2022.
Flesh for Aeons / Personal project
After the uncontrollably expanding human population growth gradually forced mankind out of its meat-consuming urges, a few eccentrics dug themselves under to continue the old ways.
This self-sufficient bunker with facilities to produce artificial meat is built for two and to last forever.
Made with 3ds Max and ZBrush in 2022.
Flesh for Aeons / Personal project
Click to see more about the project.
Flesh for Aeons / Personal project
After the uncontrollably expanding human population growth gradually forced mankind out of its meat-consuming urges, a few eccentrics dug themselves under to continue the old ways.
This self-sufficient bunker with facilities to produce artificial meat is built for two and to last forever.
Made with 3ds Max and ZBrush in 2022.
Grandfather Nurgle is Visiting Titan / Personal project
I was one of the fortunate ones, who got a change to sniff the fumes of pestilence straight from the Plague Lord itself. Taking that into consideration, this view might not be the most accurate one.
Made with 3ds Max and ZBrush in 2025.
Grandfather Nurgle is Visiting Titan / Personal project
Click to see more about the project.
Grandfather Nurgle is Visiting Titan / Personal project
I was one of the fortunate ones, who got a change to sniff the fumes of pestilence straight from the Plague Lord itself. Taking that into consideration, this view might not be the most accurate one.
Made with 3ds Max and ZBrush in 2025.
