Juho Paaso-Rantala
Hiya! I'm Juho Paaso-Rantala, graphic designer and illustrator from Oulu.
I've been involved with illustrations in various forms for about fifteen years, mainly in video games industry. I have plenty of experience in learning material and visual marketing as well.
I graduated as a Bachelor of media and arts from Oulu University of Applied Sciences in 2016.
If you have a project of any size in mind, I'm happy to help. I'm particularly interested in non-profits, education and childrens' illustrations. My current employer Into-Digital can also provide more muscles for digital services.
I specialise in detailed 2D vector illustration, but my true special ability is to quickly learn new ways to work. I've successfully created concept art, animations, websites, print, patterns, a plushie, stage constructions, magazine layout, 3D modelling, photography as well as almost everything involved in boardgames and video game graphics.
JA Finland - Yrityskylä, Muurame municipality, Leadermind, VRKiwi, Monidor, Taklab, Terapeuttitalo, B.UP, Alvidiotech, Kimberlite, Creeng, Hawina, Kilpirauhasliitto, Tecinspire, Vesitieto, Metropolia/Rockway, Heila Matchmaking, Veikkaus
Studybook illustrations / NYT Yrityskylä
I’ve produced illustrations for NYT Yrityskylä since 2017. Since then I’ve had the opportunity to make several study book illustrations including cover art, illustrations for the physical playful study environments and art for digital study material. It gives me immense joy to know, that my humble pictures are part of something that makes learning fun for 90% of Finnish sixth and ninth graders every year.
Studybook illustrations / NYT Yrityskylä
Click to see more about the project.
Studybook illustrations / NYT Yrityskylä
I’ve produced illustrations for NYT Yrityskylä since 2017. Since then I’ve had the opportunity to make several study book illustrations including cover art, illustrations for the physical playful study environments and art for digital study material. It gives me immense joy to know, that my humble pictures are part of something that makes learning fun for 90% of Finnish sixth and ninth graders every year.
Studybook illustrations / NYT Yrityskylä
I’ve produced illustrations for NYT Yrityskylä since 2017. Since then I’ve had the opportunity to make several study book illustrations including cover art, illustrations for the physical playful study environments and art for digital study material. It gives me immense joy to know, that my humble pictures are part of something that makes learning fun for 90% of Finnish sixth and ninth graders every year.
Studybook illustrations / NYT Yrityskylä
I’ve produced illustrations for NYT Yrityskylä since 2017. Since then I’ve had the opportunity to make several study book illustrations including cover art, illustrations for the physical playful study environments and art for digital study material. It gives me immense joy to know, that my humble pictures are part of something that makes learning fun for 90% of Finnish sixth and ninth graders every year.
Studybook illustrations / NYT Yrityskylä
I’ve produced illustrations for NYT Yrityskylä since 2017. Since then I’ve had the opportunity to make several study book illustrations including cover art, illustrations for the physical playful study environments and art for digital study material. It gives me immense joy to know, that my humble pictures are part of something that makes learning fun for 90% of Finnish sixth and ninth graders every year.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
Click to see more about the project.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Visual identity / Virtual Reality Nordic 2020
I was in charge of the Virtual Reality Nordic 2020 conference visual identity, illustration, marketing materials. I designed the event venue decorations such as 360 degrees immersive videos and AR-posters. I designed, built and managed the event website and ticket register. The event was organized by MeKiwi oy.
Art direction / Cave Digger 2
As an art director in Cave Digger 2 VR game, I was in charge of managing the art team, developing the art style and maintaining the visual cohesion of the assets. In addition to that, I also participated personally in concept art and texture painting and made all the graphic design, GUI and in-game illustrations.
Cave Digger 2 by VRKiwi was published first in 2022 and is available on all VR platforms.
Art direction / Cave Digger 2
Click to see more about the project.
Art direction / Cave Digger 2
As an art director in Cave Digger 2 VR game, I was in charge of managing the art team, developing the art style and maintaining the visual cohesion of the assets. In addition to that, I also participated personally in concept art and texture painting and made all the graphic design, GUI and in-game illustrations.
Cave Digger 2 by VRKiwi was published first in 2022 and is available on all VR platforms.
Art direction / Cave Digger 2
As an art director in Cave Digger 2 VR game, I was in charge of managing the art team, developing the art style and maintaining the visual cohesion of the assets. In addition to that, I also participated personally in concept art and texture painting and made all the graphic design, GUI and in-game illustrations.
Cave Digger 2 by VRKiwi was published first in 2022 and is available on all VR platforms.
Art direction / Cave Digger 2
As an art director in Cave Digger 2 VR game, I was in charge of managing the art team, developing the art style and maintaining the visual cohesion of the assets. In addition to that, I also participated personally in concept art and texture painting and made all the graphic design, GUI and in-game illustrations.
Cave Digger 2 by VRKiwi was published first in 2022 and is available on all VR platforms.
Art direction / Cave Digger 2
As an art director in Cave Digger 2 VR game, I was in charge of managing the art team, developing the art style and maintaining the visual cohesion of the assets. In addition to that, I also participated personally in concept art and texture painting and made all the graphic design, GUI and in-game illustrations.
Cave Digger 2 by VRKiwi was published first in 2022 and is available on all VR platforms.
Game illustration / Hawina Language Learning Games
Illustrations for Hawina language learning games expansion in 2014
Game illustration / Hawina Language Learning Games
Click to see more about the project.
Game illustration / Hawina Language Learning Games
Illustrations for Hawina language learning games expansion in 2014
Visuaalinen ilme / Digimuurame
Muurame municipality turned 100 years in 2021. As part of the celebration they published an online local history museum. Working at Mekiwi Oy, I was in charge of the visual identity and illustrations of the site as well as art direction of the various digital games.
Visuaalinen ilme / Digimuurame
Click to see more about the project.
Visuaalinen ilme / Digimuurame
Muurame municipality turned 100 years in 2021. As part of the celebration they published an online local history museum. Working at Mekiwi Oy, I was in charge of the visual identity and illustrations of the site as well as art direction of the various digital games.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Design and illustrations / VRKiwi
Click to see more about the project.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Design and illustrations / VRKiwi
Snippets from a plethora of illustrations I made for VRKiwi (formerly known as MeKiwi) during the 8 years I was employed there. The latest of which was the rebranding of the company, including a new logo and graphical guidelines.
Background illustrations / Nettimuskari
Animated illustrations for kids’ music playschool site Nettimuskari.
Background illustrations / Nettimuskari
Click to see more about the project.
Background illustrations / Nettimuskari
Animated illustrations for kids’ music playschool site Nettimuskari.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Graphic novel art / My project
Click to see more about the project.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Graphic novel art / My project
My personal study on using comic book format to illustrate poetry. I wanted to try a different style on each stanza, page. I chose a simple poem with a clear rhythm, The Destruction of Sennacherib by Lord Byron.
Visual identity / Aimo
Visual identity, logo, mascot and UI design for Aimo AI simulation software by Leadermind, for whom I also designed a logo.
Visual identity / Aimo
Click to see more about the project.
Visual identity / Aimo
Visual identity, logo, mascot and UI design for Aimo AI simulation software by Leadermind, for whom I also designed a logo.
Visual Identity / Heila Matchmaking
Logo, website, branding and illustrations
Visual Identity / Heila Matchmaking
Click to see more about the project.
Visual Identity / Heila Matchmaking
Logo, website, branding and illustrations
Visual Identity / Heila Matchmaking
Logo, website, branding and illustrations
Visual Identity / Heila Matchmaking
Logo, website, branding and illustrations
Visual Identity / Heila Matchmaking
Logo, website, branding and illustrations